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About me
- BINARY BARD
- hey there im the evilest of criminals im deadlier than director d more sinister than that silly old Dr hare speedier than speedy spike also more powerful than crusher and i could beat sir rebral and brain wash every one in poptropica.... yes im the evil BINIRY BARD
Monday, May 25, 2009
WELCOME TO MY BLOG!!!!
Time Tangled:
1.da vinci's notebook is at the time where statue of liberty is built.
2.the small model of the statue is on the top of mount everest.
3.Edmund's goggle are in the aztec time.
4.the phonograph is on the top of the treasury in the acient greece or delphi.
5.ther is two people u hav to talk to. beacuz u hav to talk to a chinese to hav
the amulet and u hav to talk to a person who live in the Mali empire to get
the decleration.
6.on the chimney of a house, the sun stone piece is on top.
7.on lewis and clark's time, u will c a tree ther without leaves climb on it to
the very top even if u will not c a thing ther, that it looks like a choped
down tree on top, stand on top of it and u will hav the stone bowl.
8.the peace medal is in leonardo da vinci's time.
9.in every place or time, ther is some thing lost and u will find a thing ther.
Shark Tooth:
On shark tooth you need coconut milk to get it go to the man near the coconut shop,
the old bone is inside the temple to unlock the code go up the coconut tree and jump
you will see a paper pick it up then go inside then get to secert door and click on
the letters o p e n then go inside and just wonder around there is also the key
ingeteint then get out then get the grass shirt then go to the medicine man on top
of the coconut tree to get push the block up to the vine then go up and talk to him
but u have to wear the grass shirt then go to the bay and swim to the fishing man
and u see a cannon click on it then shoot anywhere then swim across then go the man
and talk to him then lead him and the boy back then u r done!
Super Power:
-Go to the subway and speeding spike will be on the train.
-Make him keep on running after you until he slips on the puddle then you can get him.
-At city park there will be a villain.
-When he sends rocks at you jump on the head of the statue and jump overhim.
-The rocks will hit him.
-Next the ground will fly up, move the rock by the bathrooms to the statueand the ground.
will throw it up and hit him.
-Then get him.
-Next go into the bathroom and go into the sewer.
-When your in the sewer there will be a handle.
-Click it. The water will go down.
-Go to the right and click the handle there.
-The water will go up.
-Then when it goes upchuck the handle in the middle and i will go up again and if you go
to the left there will be a door and a handle. Go into the door. Another villain will be
there. Watch out for the ratsjump on the first pipe.
-Then jump on the building. Jump on the pipe thats like on the building,and jump on the
one at your top left,then the one on you right. You should see a handle, click it then
bees will come after you so hurry and get the guy.
-Next go to the telephone booth and click the phone. You will get the fly ability.
-Go to the condemned building down town and fly up it. The last villain will be there.
-Fly after her.
-Dodge her attacks and hit her when you can.
-She will fall and you can get her (after the totally unexpected cut seen).
-Get a hot dog from city park.
-Give it to noodle ned and you get the medal.
24 Carrot:
1:go to the farm house and grab the empty Bowl.
2:then take it to the dinner and get it filled up.
3:take it bake to the farm huse and then turn on the bath make the cat go down stairs.
4:After its drunk it take it to the lady in the repare shop she will give you something.
5:go to the factory and click on the door you will open it.
6:at the first part turn everything on grap on to the hook and swing this way > and go
throw the hatch.
7:then go to each room and trick the people in to looking the other way.
8:if you get capchured cut the wires in the ice room then go to the printer room and
fall throw the hatch youll find the bunny ears in there.
9:Then come out and go in the worker only zone Then dr.Bunny will tell you to put the
password in (fuzzybunny)and then use the conrols to make him crash into rocks. Then
follow the other guy back and go to the mair.
Spy:
first go to spyglass eyewear and click the e that points in the opposite direction. once
you get the suit upstairs go to the docks and keep jumping on ledges until you get to the
roof with the ninjas. get past them, then dodge the dogs inside along with the door guard
then go to the big safe and jump on it then go inside and untie the spy. then go to balding
ave., then toupee terrance and jump on the house that electricutes you. it's easy once u get
the hang of it. thenonce ur on the roof use ur laser pen to burn through the bars and untie
the spy. then go to the bad bistro and pass the test for a chef then talk to the big b.a.d.
boss and get his cup then go into the kitchen and up the vent on the roof then jump on the
lamps then get outside. go over to the building where the spy says u need more then srong
legs to make the jump use ur bowtie and go to the rooftop. dodge the guard and make it to
the antennae and use ur bowtie to get to the other antennae and enter. go to the cherry bomb
tree activate it push it to the pansies ans it will rise up to the next platform. keep doing
this until you get it to the spys cage put the bomb uder the lock and let it explode. After
you get the spy put on the vision goggles then to the bad control center in toupee terrace
and get past the lasers until you get to the door then scan the fingerprint and enter and
dodge the lasers again. once u get 2 the system type in "laser" press enter "hair" press
enter "removal" press enter. you will teleport with director D then when those mini bots
come out to attack you go to those platforms with the ball then let it electricute u. there
are 2 platforms at bottom and 2 at the top. once you defeat the minibots D will attack u
when he comes down get under the vehicle then jump on his roof and dont move until it
crashes. Repeat this process until it breaks and then you beat the game of spy island.
Early Poptropica:
You need to go to early poptropica. Go three housees away and next to the pigpen. Go
one more step there should be like a wishing well.Go down when you get there is a
glowstick on the right side.Then go back up.You then go maIN STREET. Go arcoss to
poptropica towers. Then see a sower hole then you go down.YOU NOW GO TO ARCOSS then
down arcoss down acoss down acoss to a pole thing then you got the egg. For short cuts
down acoss down acoss. then go right but wacth for the spider. then go all the way up.
Go TO poptropica towers. Then keep jumping on top of the roofs. then go up to gaint and
give him the egg.then u can go acoss fou times.then will find a water buket. then keep
gowning acoss. then u find jet pack. then go back.then go to main street. then fly up
too its says poptropica the get the flag. Then go undergound sowers.keep on gowing down,
you will see the pig then atfter go up. Then go to early poptropica GO TO PIG PEN AND
GIVE HIM THE PIG. then go give the guy the water buket. then go to flag guy give him
the flag the go across there will be a boat you will geta the medal.
TO get the Jewel:
1.you need to go to blue nile falls
2.you go to the right corner and you will see a girl with a fox,a chicken and a pack of
chicken food.
3.then,you need to click the girl and you can ask her some questions,you need to ask her:
How can I help?Then,she will say something to you and you can help her to bring the fox,
the chicken and the pack of chicken food across.
4.first you need to bring the chicken across then, you need to bring the fox across then,
you need to bring the chicken back then,you need to bring the pack of chicken food across
and you need to bring the chicken across.Then she will tell you a secret!
5.you read the secret.
6.go to the other side of the falls,click the grass and click [enter to go in]
7.after you go in,you jump to the other side and continue to jump until the last then
you will see the purple jewel!
8.enjoy!!!
What to do With Bubble Gum, Stink Bomb, and Locker Combination:
Go to the school on Big Nate Island. Go to your inventory and click on USE for the bubble gum.
Your character will chew gum, and Mrs. Godfrey will take you inside the Detention Room. Click
on your inventory and click on USE for the Stink Bomb. Mrs. Godfrey will run away. Exit the
Detention Room. Click on the messy locker. Click on the first row on the lock until 9 is under
the arrow. Do the same thing for the other rows. The combination is 9305. After you put the
combination in the lock, a mess will fly out of the locker. Click on the mess. You will get a
School Blueprint. Enter the Detention Room and click on the file cabinet. Go down, click on
POWER, get the Bell Clapper, go out of the secret room, and exit the school. Go on top of the
school and click on your inventory. Click on USE for the Bell Clapper. It will go into the school
bell.
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In the Kingdom of Arturus
- The princess of Arturus has apparently been kidnapped in an attack by alien saucers. -- In the fountain by the Mordred museum is a gold coin to gain entry. A library slip indicates that you should go to the castle library (1st floor right). Press the shelf that says McM in the non fiction section there that accesses the hidden dungeon. There is an imprisoned robot and some cheese. Take the cheese and pull the lever on the wall. You will not be allowed to re-enter the dungeon once you do.
- There are two other documents in the library : "The Life of Mordred: A Cautionary Tale" and "The Mystical Weapons of Arturus".
- Take the cheese to the Princess's Maid's room (1st floor left) and feed the robot mouse. It will go with you. Get the princess's secret message.
- Go to the throne room of the castle (second floor) and get information from the king and queen, including some cryptic coordinates. Accept the quest to rescue the princess.
- In the farm area near the mill, you get manure. At the water wheel of the mill there is a rope.
- Back at the castle, attach the rope to an arrow on the large crossbow, Aim up and left and you create a tightrope to the upper door of the castle (Princess tower). There's a document here that lets you look under Mordred's bed in the museum. There you find his missing Journal page with the coordinates to the nearby moon.
- The manure will power the Hover Board, which can cross the mud to the crashed saucer, Excalibur. Reach the Hover Board in the mill's attic by releasing the windmill lock (hang on inside rope). Before you leave, get the Cosmic Symbols password card from the girl in the loft. Jump onto the free-wheeling windmill arms to turn them to the left (counterclockwise) and this will open the roof dome.
- The "cosmic symbols" paper indicates how to open the secret entrance under the fountain statue. Press "moon, Saturn, star", and then the Sun in the middle (you cannot enter this without having the card). The "hidden scientific order" will give you the key to Mordred's secret laboratory, hidden between the hay bales at the farm (push them both left and separate them).
- Sadly, the robot mouse meets his demise as he is eaten by Mordred's robot owl, Merlin, who joins you in its place (but only in the mill area).
- PUSH through the thin dirt wall of Mordred's lab, into the tunnel leading to the dungeon, where the robot attacker is locked up. It self-destructs, leaving only its glowing fuel rod. Click on Merlin then click on the rod and he'll retrieve it.
- Bring the rod to the Excalibur. We have 4 sets of coordinates to travel to, three from the Queen and one -- the nearby moon -- from Mordred's missing journal page. X-73 Y-83 is an ice planet, X-15 Y-15 is a jungle planet, and X-83 Y-20 is a fire planet. There isn't enough fuel to reach them, so we go to the technologically advanced moon at X-56 Y-52. (Without the coordinates page, X-56 Y-52 will still work.)
On the Pewter Moon
- See the head mechanic at Astrozone to swap your wreck for a new ship. Also learn something about the evil Binary Bard. The last human that visited the Pewter Moon was obviously Mordred, 20 years ago.
Travelling in space
- Head for X-15 Y-15 (Jungle Planet) first because it is the simplest to beat. You don't have to negotiate any "space sharks", like X-73 Y-83, or make any tough jumps, as on X-83 Y-20. Head up and slightly to the left until you see the jungle planet. (The number coordinates are counted left to right for X and down from the top for Y. Arturus's sun is centered at X-25 Y-42.)
- Various spaceships will attack you as you move between planets. Zap them and dodge their shots. If your shields fail, you will teleport back to the Pewter Moon for another vessel.
- Stay in orbit each time you leave the Pewter Moon to fully charge your shields!
The Jungle Planet X-15 Y-15
- Start by dropping down to the ground. Continue across until you reach the Laser Lance. (Its platform is in a narrow spotlight.)
- Head for the pink flower just to the left. Jump on it and wait. It should sink down and then launch you straight up. Try to land on the pink flower a bit higher up and to the right. Continuing in this manner, make your way back up to the platform with your spaceship.
- Wait until you can see the swinging platform just to the right, and jump right, avoiding the electric caterpillars. When you reach the large construct, you will meet one of the missing knights, Sir Cador, who has failed to defeat the Phoenix Birds.
- Jump atop the eggs from the left, timing your jump to arrive on a closed shell. The cage does not hold the Princess, but rather the Pegasus winged horse.
- You will fly Pegasus in an arcade-type game using the Laser Lance to zap the enemies that appear, and eventually the Mother Phoenix. (The lance fires in short bursts, or can be held for more powerful shots at the larger enemies.)
- This is fairly easy and straightforward, and you leave the planet victorious.
The Ice Planet X-73 Y-83
- Before you can land there, you must deal with the three Space Sharks. Shoot a shark and it will chase you. Shoot the other two, carefully, staying just ahead of them. Lead the pack to the Black Hole at X-85 Y-47 (up and slightly to the right). While they can "swim" through asteroid belts, they cannot avoid getting sucked into the black hole. It is possible to take only 1 or 2 sharks at a time and repeat the process.
- Jump across the slippery ice, avoiding robot fish, and climb the snow mountain at right. Here you will meet Sir Gawain, who has failed to defeat the Snow Panther Copter. He gives you the Force Shield, with which you can bounce its snowballs back at the beast. Hit the yellow lights and jump when it crashes. Three hits finish it. Still no Princess.
The Fire Planet X-83 Y-20
- Leap across the lava plain onto the geyser-supported rocks. The 6th leap should be done while both rocks are moving *downward*. Leap onto the volcano.
- Inch your way through the volcanic passage, avoiding the rush of air and sparks by standing in the alcoves.
- When you are attacked by the Segmented Creature, wait until it rolls toward you in a circle, then step back and leap over it.
- Meet Sir Peleas, who has failed to defeat the Fearsome Fire Beast, a robotic dragon. He gives you the Ice Arrow, but you have to avoid the flames from the dragon and finish him before your own temperature increases and you lose.
- As soon as you enter the lair, climb the chains and work your way across the top. If you approach from behind, you won't be zapped. Dodge the spike ball at his tail and reach the lever on his back. (*The lever must be in the back position with the spike ball working.*) Throwing it will put him to "sleep" for just a few seconds : VERY QUICKLY jump in front of him and fire the Ice Arrow directly into his mouth. (This should make him flash red and jump up and down.)
- Repeat the same thing twice more, but now it is complicated by dodging falling stalactites from the ceiling. You can likely survive one miss without failing the round.
- The dragon falls into the chasm, but the Princess isn't there, so you have to search for her. The knights mention a fabled Golden key on a hidden asteroid, that uncovers a portal to another galaxy.
The Secret Asteroid X-11 Y-84 (in the asteroid belt)
- The final place to look is in lower left space, where your space map shows no planets. Dodge or shoot your way through the asteroids to reach it.
- Climb the ledges to find the Golden Key, which you (the Chosen One) can remove. You cannot remove it until all three of the other knights are with you.
- Draw out the key. It opens a warp to a huge palace, where you find the Princess. After giving her your three mystical weapons, she is revealed as the Binary Bard in disguise. Solving the door puzzle reveals he is actually the missing Mordred. (There are 5 rows of 4 cards. Press each of the cards in row 2 once, then the two MIDDLE cards of row 3, then each card in row 5.)
- Merlin the owl must defeat Mordred's sword-wielding mechanical warrior. Dodge the flying projectiles and swoop down to Mordred's feet. Pick up one of Mordred's bombs before it explodes, fly directly up between the arms or around them and drop it near the Bard's control capsule (just under the glowing green "orb of power") as the bomb goes off. Hit him TWICE and he zaps Merlin, then attacks you. You only have whatever health remains from Merlin.
- As Merlin falls, DODGE the red zap and DUCK DOWN as the mechanical warrior suit comes directly over you. Before it can zap you again, jump up between its arms and then onto the pedestal. You can dodge the zaps but watch out for the spinning arms. JUMP left or right to a chandelier. When Mordred rolls underneath and fires a zap at you, he will hit the chandelier and it will crash down on him. Do the same for a chandelier on the other side, and the orb falls from the warrior as Mordred (Binary Bard) climbs out, too. The Princess knocks him for a loop and you have defeated Mordred.
- The orb is returned to Arturus and you are knighted, receiving the Island Medallion!
The spaceship is parked on the castle (as whenever you may have returned during the game), and you can fly to the planets or shoot asteroids and aliens. However, without the Orb, Mordred's planetoid is dark and the castle inaccessible.